AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in Chile for Q3 2021
Explore the performance of the top 5 Fidget Toys Games on iOS in Chile for Q3 2021, including trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends for the top 5 Fidget Toys Games on iOS in Chile. Here, we delve into the specifics of each app's performance based on data from Sensor Tower.
Slime it: Slime Game Simulator, published by Slime4Fun, experienced a decline in weekly revenue, starting at approximately $561 at the end of June and dropping to around $298 by the end of September. Weekly downloads also saw a significant drop from 554 in the first week of July to just 2 by the end of September. The weekly active users decreased steadily from 2.8K to 1.3K over the same period.
Antistress - Relaxing games by Moreno Maio showed a relatively stable performance in terms of weekly revenue, fluctuating between $12 and $59. However, the app had no recorded downloads for the entire quarter. The weekly active users decreased slightly from 60 to 43.
Fidget Toys 3D, developed by Tran Dinh Hung, had a mixed performance. Weekly revenue varied, peaking at $22 in late July but falling to $9 by the end of September. The app saw a peak in weekly downloads of 1K in late August, stabilizing around 545 by the end of the quarter. Active users increased from 1.9K to a peak of 2.4K in late August, then slightly decreased to 1.9K by the end of September.
Play-Doh TOUCH by Hasbro, Inc. had minimal revenue throughout the quarter, peaking at $10 in the last week of June and then dropping to zero by mid-September. Weekly downloads were low, with a maximum of 13 in mid-July and mid-September. Active users remained relatively stable, fluctuating between 11 and 36.
Fidget Toys Trading: 3D Pop It from Freeplay LLC showed a robust increase in weekly downloads, starting at 195 in mid-July and peaking at 3.7K in early August before stabilizing around 1.6K by the end of September. Revenue was minimal until late September, when it reached $23. Active users followed a similar trend, increasing from 190 in mid-July to 6.3K in early August, then stabilizing around 4.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.