State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Fidget Toys Games on iOS in Chile for Q3 2021

Explore the performance of the top 5 Fidget Toys Games on iOS in Chile for Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Fidget Toys Games on iOS in Chile for Q3 2021

The third quarter of 2021 saw interesting trends for the top 5 Fidget Toys Games on iOS in Chile. Here, we delve into the specifics of each app's performance based on data from Sensor Tower.

Slime it: Slime Game Simulator, published by Slime4Fun, experienced a decline in weekly revenue, starting at approximately $561 at the end of June and dropping to around $298 by the end of September. Weekly downloads also saw a significant drop from 554 in the first week of July to just 2 by the end of September. The weekly active users decreased steadily from 2.8K to 1.3K over the same period.

Antistress - Relaxing games by Moreno Maio showed a relatively stable performance in terms of weekly revenue, fluctuating between $12 and $59. However, the app had no recorded downloads for the entire quarter. The weekly active users decreased slightly from 60 to 43.

Fidget Toys 3D, developed by Tran Dinh Hung, had a mixed performance. Weekly revenue varied, peaking at $22 in late July but falling to $9 by the end of September. The app saw a peak in weekly downloads of 1K in late August, stabilizing around 545 by the end of the quarter. Active users increased from 1.9K to a peak of 2.4K in late August, then slightly decreased to 1.9K by the end of September.

Play-Doh TOUCH by Hasbro, Inc. had minimal revenue throughout the quarter, peaking at $10 in the last week of June and then dropping to zero by mid-September. Weekly downloads were low, with a maximum of 13 in mid-July and mid-September. Active users remained relatively stable, fluctuating between 11 and 36.

Fidget Toys Trading: 3D Pop It from Freeplay LLC showed a robust increase in weekly downloads, starting at 195 in mid-July and peaking at 3.7K in early August before stabilizing around 1.6K by the end of September. Revenue was minimal until late September, when it reached $23. Active users followed a similar trend, increasing from 190 in mid-July to 6.3K in early August, then stabilizing around 4.1K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021